Posted On: 2023-08-07
If you've visited my prototypes page recently, you may have noticed that quite a few of my older projects require Adobe Flash to play them. This is somewhat problematic - back in 2021, official support for the Flash Player was discontinued, so I can't realistically expect anybody to have access to it anymore.
Recently, I've had the chance to try to find a solution, and, to my delight, I was able to get Table Flip (one of the earliest flash-based protoypes that I built) ported to Html5 - in large part thanks to Haxe-Flixel, the successor to the flash-based game engine I used in Table Flip (and most biweekly games, generally.)
If you haven't had the chance to play it, or if you want to play through it again, you can head on over to the Table Flip's page and click your preferred zoom size* to play it right there in your browser.
Based on my experience with Table Flip, I should be able to repeat the prototypes for many (but not all) of my other projects as well, albeit at a relatively slow rate. Part of the porting process involves recovering the original source code from older machines, so I've been thinking a lot about how to better preserve the code going forward. Ideally, I'd like to open up the source code as well, so that others are free to read and learn from the source for these (admittedly quite simple) micro-games. I'm not quite sure what shape this will all take, but I expect to have more to say about it in my next post - and I hope you'll join me then.